Home 6月17日报道说,索尼互动娱乐首席执行官Hideaki Nishino上周谈到了PS5云游戏服务和下一代PS6,称本地游戏将是一个主要的需求。 Hideaki Nishino说:“从技术的角度来看,我们的云流服务已经取得了重大发展,但是端到端的网络稳定性仍然无法抗拒。与传统的托管模型相比,云游戏的较高单场比赛成本仍然是解决问题的问题。” He also said that local PS5 games are still the main demand: "Cloud games provide players with additional options to play games, but we believe that most players will still continue a local game experience that will get rid of network hopes. The existing D's existingAta the host sales have proven this perspective. "As for the specific form of PS6, Hideaki Nishino's words remain unclear:" Although details cannot be disclosed at this stage, the evolution of the platform has always been o您的主要主题。我们正在研究新方法,使玩家能够获得更好的内容和服务联系。 “房屋报告说,在过去的五年中,PS5期间创造了超过130亿美元(当前汇率约为934.2。1亿元人民币的营业利润大于PS1 Consol PS4的总和,五年内仅100亿美元。
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